Im getting a bit paranoic or some Blue Archive girls seem way too inspired in some KC shipgirls? Probably has more to do with coincidence in archetypes but this Koharu girl looks a bit similar to Amatsukaze in clothes specially those black stripes around her neck and chest except she seems to be a loli with pervert thoughts(how fitting for a game that initiated the whole cunny meme)
Im getting a bit paranoic or some Blue Archive girls seem way too inspired in some KC shipgirls? Probably has more to do with coincidence in archetypes but this Koharu girl looks a bit similar to Amatsukaze in clothes specially those black stripes around her neck and chest except she seems to be a loli with pervert thoughts(how fitting for a game that initiated the whole cunny meme)
Cunny meme? Back in my (and your) day we used to have γΎγ£γγγι§ιθ¦γ―ζι«γ γ tag that didn't make it to English world.
And that was during the time artists tend to depict destroyer as primary school age.
Years later Tanaka introduce escort into the game, now we literally have child soldier, and your navy base is literal kindergarten.
Cunny meme? Back in my (and your) day we used to have γΎγ£γγγι§ιθ¦γ―ζι«γ γ tag that didn't make it to English world.
And that was during the time artists tend to depict destroyer as primary school age.
Years later Tanaka introduce escort into the game, now we literally have child soldier, and your navy base is literal kindergarten.
People still using that tag also there is the "Crazy for the Asashio-class" as well but all of that hasnt overtaken the fandom since KC has actual grown looking women in the game like BBs and CVs from all sizes and shapes, it even has a granny shorstack BB and the fanbase isnt afraid of flatchested tall women like Zuikaku or actual chubbies like Jingei.
BA loves cunny, there big breast in the game but that gets overshadowed by cunnies.
KC is free real cunt state, and we even beat BA in its own game by having toddlers(DEs) and yet the entire internet thinks that BA is the most thirsty for cunnies because thats basically what most of the memes and the shitposting seems to be about from an outsider perspective.
Also there is a reason why Kaiboukans are toddlers, because they are smaller than irl DDs in general. So dont think that Tanaka is a degenerate like Interkun, his only obssesions are the Zuiuns and curry.
The only reason i can think of BA releasing toddlers as well would be so it can attract the toddlercon crowd because gacha games are only made with one goal in mind, profit throught microtransactions.
The only reason i can think of BA releasing toddlers as well would be so it can attract the toddlercon crowd because gacha games are only made with one goal in mind, profit throught microtransactions.
You do realize that Kantai Collection is also a gacha game, right? Like, they're the one that popularized the gacha genre in the first place, they started this whole mess to begin with!
You do realize that Kantai Collection is also a gacha game, right? Like, they're the one that popularized the gacha genre in the first place, they started this whole mess to begin with!
Kantai Collection is NOT a Gacha game. Everything is randomized without any pity system, and the only things you can buy with real money won't help you "win" at the game unless you dedicate time to train your units yourself. There's no EXP boost either (Small bits if you use Katori and Kashima in PVP, up to 10 times a day, real grind here) and Permadeath of an unit is as punishing as ever. Plus you can't choose whenver you want to give a specific skin to a specific girl. And no other fancy "Hey, 10% more chances to build Musashi in LSC today" or similar.
Kantai Collection is NOT a Gacha game. Everything is randomized without any pity system, and the only things you can buy with real money won't help you "win" at the game unless you dedicate time to train your units yourself. There's no EXP boost either (Small bits if you use Katori and Kashima in PVP, up to 10 times a day, real grind here) and Permadeath of an unit is as punishing as ever. Plus you can't choose whenver you want to give a specific skin to a specific girl. And no other fancy "Hey, 10% more chances to build Musashi in LSC today" or similar.
Pity systems, exp boosts, and rate ups aren't what define a game as a gacha game - that would be like saying that Overlord isn't an isekai because its protagonist never gets hit by a truck. Any mechanic in a game where you spend a limited resource in order to obtain a randomized reward is a gacha mechanic. If engaging with a gacha mechanic is part of a game's core gameplay loop, with mechanically relevant (as opposed to purely cosmetic) rewards that cannot be obtained via non-randomized means, then that game is a gacha game.
Ship construction and event rewards in Kantai Collection are randomized, and as far as I know, there is no non-randomized way to obtain the vast majority of shipgirls. I know that the resources you use for construction and running events in KC can be obtained for free via grinding, which is definitely not the norm for a gacha game, but I had assumed that there was some way to obtain resources faster or run events more often by spending real money, encouraging players to pay up in order to "skip the grind" - after some quick research, it seems I might have been wrong about that. Still, it's undeniable that the core design of Kantai Collection revolves around enticing players to "roll" on ship construction and events as much as possible, with new batches of girls added to the game periodically in order to keep players hooked who might otherwise get everything they wanted and stop playing. Whether the goal is to tempt players into spending money or simply to monopolize as much of their time as possible via grinding, the backbone of KC's gameplay loop is still a textbook Skinner Box that uses "waifus" as bait in order to lure players into the box and keep them there. Saying that Kantai Collection is morally above any other gacha game that does the same thing is preposterous.
Im getting a bit paranoic or some Blue Archive girls seem way too inspired in some KC shipgirls? Probably has more to do with coincidence in archetypes but this Koharu girl looks a bit similar to Amatsukaze in clothes specially those black stripes around her neck and chest except she seems to be a loli with pervert thoughts(how fitting for a game that initiated the whole cunny meme)
Mika's behavior makes more sense when you realize who she shares a VA with. Pay attention not just to her appearance, but her voice lines as well.
Pity systems, exp boosts, and rate ups aren't what define a game as a gacha game -
YES THEY ARE but because those are part of the overall liveservice scheme which gachas are part of.
Gacha is essentially a monetization model which the user pays with in-game currency to enter a draw in order to obtain the character or item they want. If a player does not obtain what he hoped for, there is the option of paying with his own money for more draws, and this is the main way to monetize the Gacha games. The things you mentioned are literally added to gacha games in order to attract more people into the main gacha system.
KanColle is far from that, the mechanics around construction dont allow players the chances to obtain what they want even if they pay for it because farming in maps completely makes said construction feature virtually irrelevant for the goal that gachas aim for and completely lacks any other feature like special limited banners or a pity system in order to incentive players into gamble their way throught it. Is oldschool rpg grind and long term planning.
For example: Gacha games have polls as the center of its gameplay and monetization schemes with motifs, characters, story, rarity bias and even memes being made around it. KC has collection, events and ww2 history as the center of its gameplay and monetization(throught mixmedia and collabs) with the construction, the shop, character design and other mechanics being design around it.
If it was about money KC would just released shimakaze bikini variants on the market snd in the game along with a naked apron Jingei figure for sale in Kotobukiya.
Pity systems, exp boosts, and rate ups aren't what define a game as a gacha game - that would be like saying that Overlord isn't an isekai because its protagonist never gets hit by a truck. Any mechanic in a game where you spend a limited resource in order to obtain a randomized reward is a gacha mechanic. If engaging with a gacha mechanic is part of a game's core gameplay loop, with mechanically relevant (as opposed to purely cosmetic) rewards that cannot be obtained via non-randomized means, then that game is a gacha game.
Ship construction and event rewards in Kantai Collection are randomized, and as far as I know, there is no non-randomized way to obtain the vast majority of shipgirls. I know that the resources you use for construction and running events in KC can be obtained for free via grinding, which is definitely not the norm for a gacha game, but I had assumed that there was some way to obtain resources faster or run events more often by spending real money, encouraging players to pay up in order to "skip the grind" - after some quick research, it seems I might have been wrong about that. Still, it's undeniable that the core design of Kantai Collection revolves around enticing players to "roll" on ship construction and events as much as possible, with new batches of girls added to the game periodically in order to keep players hooked who might otherwise get everything they wanted and stop playing. Whether the goal is to tempt players into spending money or simply to monopolize as much of their time as possible via grinding, the backbone of KC's gameplay loop is still a textbook Skinner Box that uses "waifus" as bait in order to lure players into the box and keep them there. Saying that Kantai Collection is morally above any other gacha game that does the same thing is preposterous.
It's been years since I had dabbled with KC and while it has a gacha mechanic, I wouldn't really consider it a gacha game in operation. Monetization of the game primarily appears to be through inventory limiting (paying to keep more waifus) and marrying (character stat improvements). Yes you obtain ships and gear through a gacha system, but obtaining resources wasn't so difficult obtain and there was no limited time gacha to make you desperate to spend your resources to use the gacha. If anything the game was designed to really only use the gachas in between events, since players would need to horde resources in preparation for event maps. AL is a truer gacha than KC by having limited time gachas (though again still with a relatively easy to earn currencies) while also having the same inventory limiting and marrying aspects. Even then, they're both imo not a pure gacha since imo their monetization isn't directly through the gacha mechanic but through other routes. Skins, inventory expansions, marrying, etc.
When I think of a modern pure gacha I think most people imagine those where the gacha is predominantly restricted to currency mostly obtained through purchase where free to earn currency tends to be limited to do the gacha. Games like Genshin Impact are a good example, where there can be a lot of pressure to fork out money to roll for a new limited time character before you have to wait months to potentially have the chance to roll on again, and where even gear is predominantly obtained through gacha mechanics with the best gear locked behind the gacha.
Pity systems, exp boosts, and rate ups aren't what define a game as a gacha game - that would be like saying that Overlord isn't an isekai because its protagonist never gets hit by a truck.
Correct me if I'm wrong, but isn't an Isekai the definition of "A character from reality/another universe end up being in another reality/universe" ? Doesn't need to be hit by a truck or die first before making the jump. Can SAO be considered an Isekai ?
Ship construction in Kantai Collection are randomized
Yes
and event rewards in Kantai Collection are randomized
No
and as far as I know, there is no non-randomized way to obtain the vast majority of shipgirls.
Yes and no. New introduced girls can be a random drop in an Event map, or a Map Reward. But if you're not playing said Event, then you have to wait until said girl can come back. Fortunately, for like 98% of the girls, missing one isn't the end of the world and you can perfectly clear an Event without mandatory ships, it will be more random because you have less odds in your favor.
I had assumed that there was some way to obtain resources faster or run events more often by spending real money
There is a way to do that, but boy oh boy even the Devs encourage you to NOT do that because it's absolutely not worth the money. Why spent 100 yens for 200 ressources when you can just setup 4 ships for 90 minutes in a single expedition, and play something else while waiting for them to come back ?
Saying that Kantai Collection is morally above any other gacha game that does the same thing is preposterous.
It doesn't bait you with shiny rewards or waifues girls, it all depends on the players' tastes at this point. Kancolle doesn't want your money, it want some form of engagement. How much engagement then more or less determine at which difficulty can you play Events, and guess what ? Even at the lowest difficulty, you will get the new girls anyway, but not the extra equipments that will reward the players that put more efforts and time into developping themselves enough so they can tackle harder difficulties in Events.
Correct me if I'm wrong, but isn't an Isekai the definition of "A character from reality/another universe end up being in another reality/universe" ? Doesn't need to be hit by a truck or die first before making the jump. Can SAO be considered an Isekai ?
That's the exact point I was making. There are a lot of tropes like "Truck-Kun" and cheat abilities that have become common enough in modern isekai that they're basically cliche, and if you were asking a modern reader what tropes they associate with isekai those tropes would definitely be near the top of the list, but you don't have to have those tropes specifically in order to qualify as an isekai, and there are plenty of classic and foundational works in the genre (particularly older examples) that lack them. In the same vein, pity mechanics and rate ups are definitely dominant tropes associated with gacha games, but they aren't strictly required in order for a game to count as a gacha game - all you strictly need is a core gameplay loop that simulates the operation of a "virtual gachapon machine".
Kantai Collection lacks a lot of the features associated with modern gachas, but that's primarily a product of its age and the fact that it was made before developers learned all the tricks to most efficiently bait players into spending money - KC is the "prototype gacha" that walked so that the others could run, and its success is definitely what inspired the glut of gacha games that we see today. KC pioneered the whole idea of a gamified harem fantasy that all of these other gacha games are built around, and while a lot of more recent gacha games have gotten even worse in that regard, I still very much blame KC for starting the snowball rolling in the first place.
Also, as a Touhou fan who was around to see the initial rise of Kantai Collection, I see a KC fan complaining about whatever the newly popular gacha game is and all I can think is... "first time?"
That's the exact point I was making. There are a lot of tropes like "Truck-Kun" and cheat abilities that have become common enough in modern isekai that they're basically cliche, and if you were asking a modern reader what tropes they associate with isekai those tropes would definitely be near the top of the list, but you don't have to have those tropes specifically in order to qualify as an isekai, and there are plenty of classic and foundational works in the genre (particularly older examples) that lack them. In the same vein, pity mechanics and rate ups are definitely dominant tropes associated with gacha games, but they aren't strictly required in order for a game to count as a gacha game - all you strictly need is a core gameplay loop that simulates the operation of a "virtual gachapon machine".
Kantai Collection lacks a lot of the features associated with modern gachas, but that's primarily a product of its age and the fact that it was made before developers learned all the tricks to most efficiently bait players into spending money - KC is the "prototype gacha" that walked so that the others could run, and its success is definitely what inspired the glut of gacha games that we see today. KC pioneered the whole idea of a gamified harem fantasy that all of these other gacha games are built around, and while a lot of more recent gacha games have gotten even worse in that regard, I still very much blame KC for starting the snowball rolling in the first place.
Also, as a Touhou fan who was around to see the initial rise of Kantai Collection, I see a KC fan complaining about whatever the newly popular gacha game is and all I can think is... "first time?"
By that definition Pokemon is also a gacha game. And getting pregnant is also a gacha game.
People just see "browser game with a lot of characters and random mechanics", so immediately think it is a gacha game, forgetting that a core mechanic of such games is the monetization of the gacha mechanic itself which KC lacks any aim of it. The construction poll doesn't form part of the core of the game.
Also dont be an hypocrite blaming KC considering Touhou was one of the first ones coming up with an all female cast of cute moe-anthropomorphic youkai girls way before KC or shipgirls were a thing.
Also dont be an hypocrite blaming KC considering Touhou was one of the first ones coming up with an all female cast of cute moe-anthropomorphic youkai girls way before KC or shipgirls were a thing.
What does this have to do with anything? Touhou wasn't a gacha, or even a collection game. Touhou didn't start anything, and certainly isn't the first to feature an all female cast. If someone was to be blamed for the "collectible waifu" genre, it would absolutely be KC, but I wouldn't even know if they were actually the first.
By that definition Pokemon is also a gacha game. And getting pregnant is also a gacha game.
I was hoping someone would bring up Pokemon! Pokemon is definitely a borderline case - I personally wouldn't call it a gacha game, but if someone else came up to me and sincerely argued that it was, I'd be willing to hear them out. The two big distinctions are that a) you don't have to spend any numerical resources in order to encounter more wild pokemon, and b) there is a non-randomized way to obtain any pokemon you want in the game, which is trading with other players.
The first point may seem like a pointless distinction, especially when comparing to a game where the resource "spent" to roll the gacha can be obtained by grinding, because in both cases you're ultimately just spending time to do both once the smoke and mirrors are taken away. but it's all about psychology - having to numerically spend a resource in order to roll the gacha makes it feel "more valuable" in the player's mind and encourages them to roll more. The trading, however, is the bigger distinction. Every part of Pokemon's design, especially in its earlier iterations, is meant to encourage players to meet up and trade with each other, and the "gacha" that is wild pokemon encounters is no different. You're not supposed to "roll" over and over again until you get exactly what you want, you're supposed to poke around just long enough to get something valuable that you can then trade for whatever you actually wanted. Note that the strongest and most desirable pokemon in the game - legendaries - tend to be explicitly non-random in how you encounter them, which means that if there's a legendary that you don't actually want long-term, and a "regular" but rare pokemon that you do want but don't want to bother with trying to "roll" for, finding another player who will be willing to trade the rare non-legendary you want for your unwanted legendary is relatively easy. Then again, the physical goods that you get from actual gachapon machines can obviously be traded, so if tradability disqualifies something from being a gacha, then actual gachapon machines wouldn't qualify. Like I said, Pokemon is a borderline case, and there's merit to either interpretation.
Meanwhile, I had been led to believe that ship construction is the primary means via which you're meant to get new units in Kantai Collection, and that outside of your starter ship and a select few early quest rewards like Shirayuki and Akagi, there's no surefire guaranteed way to get any ship - Myschi said that event rewards in KC aren't randomized, but I distinctly remember people making references in comics and comments to having to run events multiple times in order to get what they wanted. And I haven't seen any reference made to players being able to trade shipgirls between each other.
As for your second point, pregnancy can't be a gacha game because it's not a game, and the process of childbearing can't reasonably be called a "gameplay loop". If you do want to apply game logic to the process though, I will say that if you could only "roll" a particular gacha once every 9 months, and then had to wait 20 years before you knew for certain what you got out of that "roll", we would be having a very different conversation. The whole point of a gachapon machine, virtual or otherwise, is that you can crank the lever over and over again until you get the exact result you want, and having kids simply... doesn't work like that.
Also dont be an hypocrite blaming KC considering Touhou was one of the first ones coming up with an all female cast of cute moe-anthropomorphic youkai girls way before KC or shipgirls were a thing.
The difference is that Touhou doesn't have a faceless self-insert for lonely nerds that 90% of the cast have the hots for for no discernable reason (with the other 10% being incestuous lesbians in order to facilitate "girl-on-girl is hot" fantasies). Touhou very much stands out for how little romance and "fanservice" it has - even the yuri is at least 95% invented by fanworks, with the characters in canon mostly just being huge assholes to each other. Touhou is an industry leader in female characters who don't feel like they were designed for the gratification of lonely straight dudes, and it was never the all-female cast or the moe-anthropomorphism that I was taking umbrage with, but the "gamified harem fantasy", or as BlindVigil put it, "collectable waifus", which Kantai Collection absolutely had a central role in popularizing, regardless of whether or not they were the literal first to do it. Take out the self-insert admiral and let the girls lead themselves, and Kantai Collection would be ten times better.
Kantai Collection lacks a lot of the features associated with modern gachas, but that's primarily a product of its age and the fact that it was made before developers learned all the tricks to most efficiently bait players into spending money - KC is the "prototype gacha" that walked so that the others could run, and its success is definitely what inspired the glut of gacha games that we see today. KC pioneered the whole idea of a gamified harem fantasy that all of these other gacha games are built around, and while a lot of more recent gacha games have gotten even worse in that regard, I still very much blame KC for starting the snowball rolling in the first place.
Not really according to Wikipedia where it cites that they intentionally developed the game to not force players to spend money or participate in gacha lotteries. Stating this was so could instead build the brand name with a wide reach for merchandising and franchising.
This is also backed up by the fact Puzzle & Dragons was released 1 year and 4 months before KC which already features a gacha which does use a resource best obtained through purchase and already featured various female characters of which more and more were added as time went on. For it's time PAD was very popular and as a puzzle game that casual players could get into would have definitely had major influence on later games to come in terms of both collecting characters and encouraging players to fork over money for that rare waifu.
The difference is that Touhou doesn't have a faceless self-insert for lonely nerds that 90% of the cast have the hots for for no discernable reason (with the other 10% being incestuous lesbians in order to facilitate "girl-on-girl is hot" fantasies). Touhou very much stands out for how little romance and "fanservice" it has - even the yuri is at least 95% invented by fanworks, with the characters in canon mostly just being huge assholes to each other. Touhou is an industry leader in female characters who don't feel like they were designed for the gratification of lonely straight dudes, and it was never the all-female cast or the moe-anthropomorphism that I was taking umbrage with, but the "gamified harem fantasy", or as BlindVigil put it, "collectable waifus", which Kantai Collection absolutely had a central role in popularizing, regardless of whether or not they were the literal first to do it. Take out the self-insert admiral and let the girls lead themselves, and Kantai Collection would be ten times better.
Tbf you are ignoring the fact that Tanaka's idea of KC was focused on ww2 ship history but basically using anthropomorphization was a more creative way to give the warships a personal voice, this has been a trend from the majority of events and shipgirls, specially recent ones and the fact people call KC shipgirls tame and boring makes that pretty hilarious as well because KC's does have sex appeal so cant fit under "100% non male-gratification" team but neither for the male-gaze coomer fanservice one. From something like KC specially when you consider the female fanbase of KC that makes Houshou events and other KC events as well outside of comiket implies the shipgirls arent 100% design for a male gaze only crowd.
I think is fair to say the harem aspect has been exagerated, aside of Kongou, Jingei and the shipgirls that tease like Mutsu and similar ones the rest of the cast basically behave like warships under command till remodel and leveling basically develops the character's personality.
The inclusion of the Admiral is essential in the game as it requires a figure of authority, warships or navy personal cant lead themselves and even between shipgirls there is a chain of command with the Admiral at the top. It wouldnt really be better without the Admiral.
Im pretty sure more than half of the shipgirls arent in love at first sight or thirsty over the Admiral's dick if it ever has one considering the Admiral is genderless. The game tries to give the feel you are actually an admiral first(even permadeath emphazis on the navy theme) instead of being an excuse for an gacha harem idol collection with navy motif like that other shipgirl game ended up becoming today.
Im not aware if you are still play KC but thats was my experience and pretty much what i tend to heard from other who start the game in the last 4 years.
Meanwhile, I had been led to believe that ship construction is the primary means via which you're meant to get new units in Kantai Collection, and that outside of your starter ship and a select few early quest rewards like Shirayuki and Akagi, there's no surefire guaranteed way to get any ship - Myschi said that event rewards in KC aren't randomized, but I distinctly remember people making references in comics and comments to having to run events multiple times in order to get what they wanted. And I haven't seen any reference made to players being able to trade shipgirls between each other.
You're confusing rewards and drops. At every node there is a random chance to obtain a drop character and who can drop varies by map and node on the map. A reward is obtained for conquering the map and is 100% guaranteed for the achievement. New characters are split between rare drops and map rewards for events.
Quite a large number of characters are obtainable as drops. Some may be limited to drops during events, but that's still playing the game for a random reward.
Im not aware if you are still play KC but thats was my experience and pretty much what i tend to heard from other who start the game in the last 4 years.
I've never played Kantai Collection at all, or any other gacha game for that matter. That's why I've been qualifying many of my statements with things like "as far as I know" or "I had been led to believe" - I'm well aware that there are gaps in my knowledge because most of what I know about KC comes secondhand from reading fan comics on Danbooru and the comments on said comics and fan art. However, I've been using Danbooru since well before Kantai Collection was even published in the first place, so I was around to watch KC's initial rise to fame and have been reading what other people - both its fans and its detractors - have been saying about it the entire time. People have been criticizing Kantai Collection's skinner box mechanics and exploitation of "collectable waifus" as a marketing stunt since day 1, and the term "gacha game" was coined by critics of Kantai Collection before there even were any other gachas to compare to (at least not any of remotely comparable popularity), so these aren't just accusations based on surface-level similarities to other games, they've been part of the dialogue surrounding Kantai Collection for over a decade.
I've never played Kantai Collection at all, or any other gacha game for that matter. That's why I've been qualifying many of my statements with things like "as far as I know" or "I had been led to believe" - I'm well aware that there are gaps in my knowledge because most of what I know about KC comes secondhand from reading fan comics on Danbooru and the comments on said comics and fan art. However, I've been using Danbooru since well before Kantai Collection was even published in the first place, so I was around to watch KC's initial rise to fame and have been reading what other people - both its fans and its detractors - have been saying about it the entire time. People have been criticizing Kantai Collection's skinner box mechanics and exploitation of "collectable waifus" as a marketing stunt since day 1, and the term "gacha game" was coined by critics of Kantai Collection before there even were any other gachas to compare to (at least not any of remotely comparable popularity), so these aren't just accusations based on surface-level similarities to other games, they've been part of the dialogue surrounding Kantai Collection for over a decade.
I have search the word gacha and people used that word before KC tho, and so far nobody calls KC a gacha game back then, the whole discussion is around if KC is just a soulless cashgrab that just panders to horny otakus, later on discussions around gacha and kc would be about if KC is trully more f2p compare to other games that at the time were gachas like GBF and FGO. Relying on pass accounts of people who clearly didnt like KC to use as a validation for KC being a gachs is a phallacy, tho i too cant escape from phallacies as well.
I can see KC as a precursor to modern gachas but i still insist that unless KC really changes its monetization to be focus on the use of the construction polls to get limited characters using direct ingame rcs it would probably would still not be considered a gacha, like KC you need to play the game in order to get something, a regular gacha game you need to pay(either ingame free currency or directed bought with irl money) in order to get a character so you can either decide to play with or not and i think this is the best way i can make the difference between something like KC and something like a gacha game.
Lmao. Does people hadn't know that gacha games sort of exist along side with Kancolle? Most back then in DMM were R18 games. Also KanColle is basically a RNG simulator, where your luck matters. Burning huge amount of "resources" for a small chance to get them either in maps or construction has seriously taken the toll of many admirals back then. Some even actually waste money.
Lmao. Does people hadn't know that gacha games sort of exist along side with Kancolle? Most back then in DMM were R18 games. Also KanColle is basically a RNG simulator, where your luck matters. Burning huge amount of "resources" for a small chance to get them either in maps or construction has seriously taken the toll of many admirals back then. Some even actually waste money.
I can see newbies back in the pre phase 2 era doing such thing tbh since the game was pretty much that with all the lack of things to put the odds in your favour and people thinking they could rush the game like it was a gacha game. Also there is not reason to use construction now unless we are talking about getting Maruyus and Yamato-class BBs or daily quests.